Bachelor of Science first class honours
The focus of this Course was the research, design, development and experimentation of ideas in the digital world and their creative and technical application within the creative computing industry. Developing own portfolio of work in software/hardware development, web, games, mobile, usability and other creative industries.
The skills developed on this course are inherently cross disciplinary – combining the characteristics and aptitude of a designer to conceptualise and innovate and the technical skills of a programmer to develop prototypes and applications, effectively developing a unique skill set to collaborate across a broad spectrum within computing industry.
Year 1 covered basic learning and academic study skills, mathematics, and software development and technology. Year 2 focused on the basics of coding, digital, visual and communication tools and skills, user centred design and developing a digital identity; Year 3 covered more specialised concepts of games design, simulations and virtual worlds, rich internet applications, mobile application development, collaborative process design and emerging interactions.
In Year 4, social, ethical and privacy issues were covered together with responsible computing, computer security, artificial intelligence and the full-year Project Module which allowed to design implement and showcase a prototype idea of a decentralised P2P trading application based on Ethereum Blockchain, getting to research and develop a Dapp, enabling users to trade their goods and services with one another without a need of any intermediary using smart contract functionalities of blockchain ecosystem.